# Developer blog

> Canonical source: [Developer blog](https://satisfactorybase.its-live.dev/blog)
> Language: en

- [Clearer references, resource maps and AI planning](/blog/2026-09-16-reference-maps-and-ai-planning) (2026-09-16): Wiki facts, practical guides and focused calculators now have clearer homes. Resource maps, public blueprint previews and an AI connection help you carry those ideas into your world.
- [Calc, shared production and plans ahead](/blog/2026-09-15-shared-production-and-plans-ahead) (2026-09-15): Calc lets you work out a production chain without a world. Our latest local changes also bring shared production, Plan recipes and 139 production examples.
- [A fuller wiki and a new first look](/blog/2026-09-14-a-fuller-wiki-and-a-new-first-look) (2026-09-14): We’re starting the week with a fuller item wiki, a MAM planning guide and a new homepage showing the tools in action.
- [A partner from the community](/blog/2026-09-13-a-partner-from-the-community) (2026-09-13): Satisfactory Germany, the German-speaking Discord, now stands on our supporters page as a community partner.
- [Promises kept, saves read](/blog/2026-09-11-promises-kept-saves-read) (2026-09-11): A simulated input now runs the whole chain below it, and your savegame can create a world, set its seed and unlock the alternate recipes you already own.
- [Sketch it, then plumb it](/blog/2026-09-10-sketch-it-then-plumb-it) (2026-09-10): Start a machine from its resource, sketch a factory without real supply, an interactive plumbing manual in the Wiki — and the running version now sits in the footer.
- [Fixed, and a fuller map](/blog/2026-09-09-fixed-and-a-fuller-map) (2026-09-09): Eight bug reports fixed, a snapping planner grid, factory import for guests, and a much busier front page with new worlds.
- [Help where you need it](/blog/2026-09-08-help-where-you-need-it) (2026-09-08): A help button with every shortcut, a Comments tab in the Planner, truck routes limited by their station — and the site now opens on your map.
- [Routes that actually deliver](/blog/2026-09-07-routes-that-actually-deliver) (2026-09-07): Transport routes now carry what the loading factory offers, the receiving factory sizes itself around what arrives, and machines at a dead end finally run.
- [Belt limits and legibility](/blog/2026-09-06-belt-limits-and-legibility) (2026-09-06): Splitters and mergers now respect a belt tier, the site got a thorough accessibility and speed pass, and e-mails arrive in your language.
- [Blueprints and phones](/blog/2026-09-05-blueprints-and-phones) (2026-09-05): The Blueprint archive opened, the whole site learned to work on a phone, and the German Wiki is complete.
- [Comments, saves and sharing](/blog/2026-09-04-comments-saves-and-sharing) (2026-09-04): Four things landed in one day: logistics nodes and the Load balancer in the Planner, pinned comments, savegame upload, and a link that shares a single factory.
- [Trains, trucks and German](/blog/2026-09-03-trains-trucks-and-german) (2026-09-03): Transport routes went live: trains, trucks, tractors and drones between factories, with a station card on the map. And the site started speaking German.
- [We are live](/blog/2026-09-02-we-are-live) (2026-09-02): SatisfactoryBase is public — and the same day brought the Belt Balancer tool, the rebuilt Planner and game data straight out of Update 1.2.
- [Preparing for launch](/blog/2026-09-01-preparing-for-launch) (2026-09-01): The day before SatisfactoryBase went public: hosting, backups, legal pages, a bug reporter — and a pile of planner and map improvements.
