# Routes that actually deliver

> Canonical source: [Routes that actually deliver](https://satisfactorybase.its-live.dev/blog/2026-09-07-routes-that-actually-deliver)
> Language: en

Transport routes now carry what the loading factory offers, the receiving factory sizes itself around what arrives, and machines at a dead end finally run.

2026-09-07


## What's new

The biggest change is how **transport routes** move goods. Until today a route only carried what the
destination consumed. If factory B had nothing plugged into its unloading station yet, the round
trip settled at zero, nothing arrived, and factory A complained that it produced more than the route
could transport — which was not true; the route was not the bottleneck at all.

Now a route takes **everything the loading factory offers**, limited only by wagon capacity. What
the receiving factory does not consume shows up as a `surplus` on its unloading row: information,
not an error. And the delivered amount goes into the receiving factory's calculation as a source
with a fixed rate. Put a coal power plant on "auto" behind an unloading station and it sizes itself
to the coal that actually arrives, instead of sitting at zero forever. A quantity you type in by
hand stays an upper limit.

Second: **machines at a dead end now run.** A refinery set to auto, fed by an auto water extractor,
used to calculate at 0 per minute, because a product with nobody to consume it gave the Planner no
reason to make any. That was technically defensible and practically useless — you build the
extraction first and the consumer afterwards. Machines with no reachable consumer now get built out
anyway.

Also new: the **Dimensional Depot Uploader** is a consumer, not a pass-through. In the game it has a
belt input and no output. It now accepts what arrives, capped at 240 per minute per uploader, and an
overview card shows real numbers per item. If you were routing a belt *through* a depot to machines
behind it, connect them directly — the depot no longer passes anything on.

Number fields across the Planner accept arithmetic now: type `4*4.5` into an overclock or machine
count and it calculates on blur. Copy, cut, paste and duplicate work in the Planner with the usual
shortcuts, across factories. On the Map, `C` toggles connect mode, and node settings can be copied
from one node to another.

## Why we changed it

People were finding numbers that changed under them and concluding the site was broken rather than
young. So a short notice now meets you on your first visit and says outright that this is a beta.
Say it once, up front, and then get out of the way.

One consequence of the route change worth knowing: a factory's plan now depends on what its supplier
delivers. Change production in A, and B's stored numbers are stale until you open it. The station
says so.

