What's new
Splitters and mergers in the Planner now have a belt or pipe tier, and they honour it. The
default is the game's maximum — Mk.6 at 1200 per minute for belts, Mk.2 at 600 m³ per minute for
pipes — and you can lower it in the logistics dialog. A splitter that a plan used to push 1500 per
minute through now calculates with 1200 and shows a capped badge. Plans that stayed under the
limit calculate exactly as before.
The Belt Balancer got another round. "Collect" now builds only from ordinary splitters and mergers everywhere, and picking the cheaper of two mirrored constructions saved buildings across the board: about a quarter fewer buildings than the arrangements we measured before this change, and no arrangement got more expensive.
Two passes you cannot see directly but will feel. Accessibility: every icon button has a name, every landmark is labelled, there is a skip link, the focus ring is visible, and the muted greys were lightened until they pass contrast. Speed: the game data no longer loads on pages that do not need it, fonts ship as subsets, and images carry their dimensions so the page stops jumping while it loads.
E-mails now arrive in your language — the one in your account settings — rather than the language of whichever page happened to trigger them.
Why we changed it
The belt tier is the honest answer to a question the Planner was quietly dodging. A plan that moves
1800 per minute through one splitter is arithmetic, not a factory: in the game that splitter is a
Mk.6 belt and it will do 1200. Showing you capped at the point where reality bites is more useful
than a number you can never build. If a plan of yours changes because of this, it was already
unbuildable — and now you can see where.
Also fixed: sign-in, registration and account forms could lose what you typed if you were fast enough to type before the page finished loading. That one had been there a while, and it was our fault, not yours.