Coal power (Tier 3) is the first power source that runs without refuelling. The maths is simple and the same everywhere; the only real decision is where – and the answer is always "at the water".
The numbers
| Value | |
|---|---|
| 75 MW, burns 15 |
|
| 120 m³/min, 20 MW, 10 m head lift, needs ≥ 9 m deep water | |
| 30 / 60 / 120 per min (impure / normal / pure); Mk.2: 60 / 120 / 240 | |
| 300 / 600 m³/min = 6.67 / 13.3 generators per pipe | |
| +20 m / +50 m head lift (does not add up across junctions) | |
| Cost per generator | 20 Reinforced Iron Plate, 10 Rotor, 30 Cable |
Generators = coal ÷ 15 · Extractors = generators × 45 ÷ 120 = generators ÷ 2.67 · Mk.1 pipes = generators ÷ 6.67. Generators clock linearly (200 % = 150 MW, 30 coal, 90 m³), so overclocking them is never a loss – only the shards are.
Standard blocks
| Block | Coal/min | Generators | Extractors | Power |
|---|---|---|---|---|
| Starter | 60 – 1 Mk.1 on a normal node | 4 | 2 at 75 % (or 1 at 150 %) | 300 MW |
| Classic | 120 – 2 Mk.1 normal, 1 Mk.1 pure, 1 Mk.2 normal, or 1 Mk.1 normal at 200 % | 8 | 3 | 600 MW |
| Pure Mk.2 | 240 | 16 | 6 | 1 200 MW |
| Mk.3 belt | 270 – Mk.2 pure at 225 % | 18 | 7 | 1 350 MW |
The classic block – 8 generators, 3 extractors, 120 coal, 600 MW – is what every guide builds first. Build it as two rows of four with the coal belt down the middle (a splitter manifold; the last generators fill up after a few minutes), and feed the water pipe from more than one point so no Mk.1 segment has to carry the full 360 m³/min (or use 4 extractors at 75 %). Reserve about one generator for the plant itself: 3 extractors = 60 MW plus the miner. Prime it with ~100 hand-mined coal and three temporary Biomass Burners so the extractors can start.
Water goes downhill for free. Extractors push 10 m; a Mk.1 pump adds 20 m. Put generators at or below the water level, or use a lake that lies above your factory: the level of every lake is in the world tables.
Where to build it – per start location
Coordinates in game metres (X east, Y south); node ids are the map's ids. All four seeded plants use Miner Mk.1 on every node of the cluster; each is a multiple of the 8-generator block.
Grass Fields
Four normal coal nodes on the shore of the northern Grass Fields lake, about 1 km north-west of the spawn iron. The nodes sit at −36 m, the lake at −27 m – place the extractors in the lake and the generators on the shore, no pumps.
| Node | Purity | Position (m) | Mk.1 rate |
|---|---|---|---|
| BP_ResourceNode559 | normal | −894, 1368 | 60 |
| BP_ResourceNode560 | normal | −868, 1382 | 60 |
| BP_ResourceNode504 | normal | −784, 1292 | 60 |
| BP_ResourceNode503 | normal | −760, 1306 | 60 |
240 coal/min → 16 generators, 6 extractors, 1 200 MW – start with one 8-generator block on two nodes and add the second later. The two pure coal nodes of the biome (west mesa at (−610, 962), +212 m; south-east island at (−661, 2969)) have no usable water next to them; belt their coal here instead.
Factory: Grass Fields – Coal power 1 200 MW · map
Rocky Desert
Four normal coal nodes at the Rocky Desert lake, 800 m east of the spawn iron, right at sea level (nodes −14 to −16 m, lake −17.7 m). The most-recommended first coal spot of the map: water, coal and a flat shore in one place.
| Node | Purity | Position (m) | Mk.1 rate |
|---|---|---|---|
| BP_ResourceNode6_379 | normal | −1101, −1292 | 60 |
| BP_ResourceNode5_381 | normal | −1077, −1306 | 60 |
| BP_ResourceNode7_380 | normal | −1026, −1403 | 60 |
| BP_ResourceNode122 | normal | −996, −1468 | 60 |
240 coal/min → 16 generators, 6 extractors, 1 200 MW. Expansion: three pure coal nodes on the plateau at (−1136, −505), (−1132, −441), (−1076, −524) (+162 m, 360 coal/min with Mk.1) – belt the coal down, the water stays at the lake.
Factory: Rocky Desert – Coal power 1 200 MW · map
Northern Forest
Three pure and one normal coal node beside the Lake Forest lake (97 m), 800 m south-east of the pure-iron cluster and roughly at its altitude. Alpha spitters guard the shore – clear them first.
| Node | Purity | Position (m) | Mk.1 rate |
|---|---|---|---|
| BP_ResourceNode449 | pure | 1363, −209 | 120 |
| BP_ResourceNode469 | pure | 1388, −240 | 120 |
| BP_ResourceNode452 | pure | 1227, −270 | 120 |
| BP_ResourceNode451 | normal | 1281, −248 | 60 |
420 coal/min → 28 generators, 11 extractors, 2 100 MW – more than a starter needs, so begin with one pure node (8 generators, 3 extractors, needs a Mk.2 belt or two Mk.1 belts) and grow. Two Mk.1 water lines or one Mk.2 line per 13 generators.
Factory: Northern Forest – Coal power 2 100 MW · map
Dune Desert
Three normal coal nodes at the oasis lakes (55 m) in the east of the biome, 800 m from the central iron; the nodes lie at 52–59 m, level with the water.
| Node | Purity | Position (m) | Mk.1 rate |
|---|---|---|---|
| BP_ResourceNode617 | normal | 3626, −1358 | 60 |
| BP_ResourceNode619 | normal | 3659, −1334 | 60 |
| BP_ResourceNode618 | normal | 3681, −1392 | 60 |
180 coal/min → 12 generators, 5 extractors, 900 MW (one 8-block plus 4). Next steps: the pure + normal pair on the east coast at (4045, −1168) / (4048, −1140) with unlimited sea water, and the two impure nodes at the northern lake (3654, −801) / (3689, −762).
Factory: Dune Desert – Coal power 900 MW · map
How the planner models it
The planner has no generator building, so the seeded coal factories are manual graphs: the coal node(s) from the map and one resource node per Water Extractor feed two output nodes that carry the generators' demand (15 coal and 45 m³ water per generator). The factory name states the generator count and MW; the summary counts the miners and extractors and their consumption, not the generated power. Fork the world and change the output amounts to size your own plant.