The
Space Elevator unlocks with Tier 0 – HUB Upgrade 6 and is the second building the game asks you to construct after the HUB. It never produces anything itself; instead, each of its five Project Assembly phases asks for a quantity of one or more parts, delivered by belt or dropped in by hand. A phase completes only when you confirm it manually, so you can stockpile parts and turn several phases in at once.
The five phases
| Phase | Name | Parts required | Unlocks |
|---|---|---|---|
| 1 | Distribution Platform | 50 × Smart Plating | Tier 3 + 4 |
| 2 | Construction Dock | 1 000 × Smart Plating, 1 000 × Versatile Framework, 100 × Automated Wiring | Tier 5 + 6 |
| 3 | Main Body | 2 500 × Versatile Framework, 500 × Modular Engine, 100 × Adaptive Control Unit | Tier 7 + 8 |
| 4 | Propulsion | 500 × Assembly Director System, 500 × Magnetic Field Generator, 250 × Thermal Propulsion Rocket, 100 × Nuclear Pasta | Tier 9 |
| 5 | Assembly | 1 000 × Nuclear Pasta, 1 000 × Biochemical Sculptor, 256 × AI Expansion Server, 200 × Ballistic Warp Drive | Ends the game (Launch), grants the "Employee of the Planet" cup |
An Advanced Game Settings cost multiplier (1× by default) can scale every phase's requirement up or down for a new save. After Phase 5's launch sequence, the world keeps running as a sandbox and every tier stays unlocked.
Space Elevator parts (standard recipes)
Every part also has one or more alternate recipes discovered on Hard Drives; the table below is the default recipe only.
| Part | Building | Standard recipe | Output/min |
|---|---|---|---|
| Smart Plating | Assembler | 1 Reinforced Iron Plate + 1 Rotor → 1 (30 s) | 2 |
| Versatile Framework | Assembler | 1 Modular Frame + 12 Steel Beam → 2 (24 s) | 5 |
| Automated Wiring | Assembler | 1 Stator + 20 Cable → 1 (24 s) | 2.5 |
| Modular Engine | Manufacturer | 2 Motor + 15 Rubber + 2 Smart Plating → 1 (60 s) | 1 |
| Adaptive Control Unit | Manufacturer | 5 Automated Wiring + 5 Circuit Board + 1 Heavy Modular Frame + 2 Computer → 1 (60 s) | 1 |
| Magnetic Field Generator | Assembler | 5 Versatile Framework + 2 Electromagnetic Control Rod → 2 (120 s) | 1 |
| Assembly Director System | Assembler | 2 Adaptive Control Unit + 1 Supercomputer → 1 (80 s) | 0.75 |
| Thermal Propulsion Rocket | Manufacturer | 5 Modular Engine + 2 Turbo Motor + 6 Cooling System + 2 Fused Modular Frame → 2 (120 s) | 1 |
| Nuclear Pasta | Particle Accelerator | 200 Copper Powder + 1 Pressure Conversion Cube → 1 (120 s) | 0.5 |
| Biochemical Sculptor | Blender | 1 Assembly Director System + 80 Ficsite Trigon + 20 m³ Water → 4 (120 s) | 2 |
| Ballistic Warp Drive | Manufacturer | 1 Thermal Propulsion Rocket + 5 Singularity Cell + 2 Superposition Oscillator + 40 Dark Matter Crystal → 1 (60 s) | 1 |
| AI Expansion Server | Quantum Encoder | 1 Magnetic Field Generator + 1 Neural-Quantum Processor + 1 Superposition Oscillator + 25 m³ Excited Photonic Matter → 1 (15 s) | 4 |
Nuclear Pasta, Biochemical Sculptor and Ballistic Warp Drive all run in machines with a variable power range of 500–1 500 MW, and AI Expansion Server's Quantum Encoder ranges 0–2 000 MW – budget generator capacity generously before starting phase 4 or 5.
Planning around the phases
Phase 1 (50 Smart Plating) finishes in about 25 minutes from a single Assembler running at 2/min. Phase 2 is the first real jump: at 2/min per Assembler, 1 000 Smart Plating takes roughly 8.3 hours from a single machine, while 1 000 Versatile Framework at 5/min per Assembler takes about 3.3 hours – so most players run 4–8 Smart Plating Assemblers alongside a couple of Versatile Framework lines rather than waiting on one of each. Phase 3's 2 500 Versatile Framework alone is 500 Assembler-minutes at the standard 5/min rate.
Phases 4 and 5 lean on the aluminium, nuclear, particle and quantum production chains introduced from Tier 8 onward; a Somersloop in the final assembler of a chain doubles its output without adding another machine, which matters once individual parts are worth hundreds of thousands of sink points each.