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Flying Crab

Flying Crab

Only spawned by Hatchers; aggro radius 60 m; dies after 60 s.
Hostile Hatchers & Flying Crabs
hostile
Type
flying
Role
1
HP
No
Tameable
Damage per hit

10 (impact – the crab dies on impact)

Drops

No drops.

Respawn

Not a spawner creature – released by Hatchers.

Prevent respawns with at least one powered building within 150 m of the spawner (belts, pipes, power lines, hypertubes and poles do not count) and kill the creatures present – see Combat & respawn.

Behaviour

  • On first aggro a Hatcher releases 3 Flying Crabs (Elite: 6), then 1–2 (Elite: 3) every 5 s and on every hit. Crabs die on impact or after 60 s.
  • The Boom Box “Turbo Bass” (1 damage, 60 m) kills crabs instantly but not the Hatcher. Hatchers respawn since 1.0.
Related · Hatchers & Flying Crabs