SATISFACTORYBASE

Creatures

29 creatures with hit points, damage per hit, drops and where to find them. Killed creatures respawn within 3 in-game days unless a powered building stands within 150 m of their spawner.
29 shown
IconCreatureTypeHPDamage per hitDropsFound
Fluffy-tailed Hog “Hog” hostile melee2010 (charge)1 ×Hog RemainsEverywhere – at resource nodes, Power Slugs, Mercer Spheres, Somersloops and crash sites; groups of 2–3.
Alpha Hog hostile melee8020 (charge), 30 (bite)3 ×Hog RemainsUsually alone; guards crash sites, Power Slugs and alien artefacts.
Johnny the Jetpack Hog hostile suicide attackUp to 100 (explosion; a direct hit is lethal)1 ×Jetpack1/1000 chance per Alpha Hog spawner (group spawners: all of the group).
Cliff Hog hostile melee / ranged9015 (charge), 20 (rock throw)5 ×Hog RemainsAlone or in pairs; transitions to the late-game biomes (added in Update 8).
Nuclear Hog hostile melee / ranged, radioactive15015 (charge), 20 (rock throw), passive radiation (bar fills at close contact)7 ×Hog RemainsAlone. The corpse stays radioactive until it despawns; the remains do not.
Spitter (Aquatic) hostile ranged201–13 (close fireball), 1–8 (ranged)2 ×Spitter RemainsNear water.
Spitter (Desert) hostile ranged201–11 (close), 1–6 (ranged)2 ×Spitter RemainsDeserts.
Spitter (Forest) hostile ranged301–12 (close), 1–6 (ranged)2 ×Spitter RemainsGreen biomes.
Spitter (Red Forest) hostile ranged301–13 (close), 1–8 (ranged)2 ×Spitter RemainsRed Jungle, Red Bamboo Fields.
Alpha Spitter (Aquatic) hostile ranged601–12 (close); 4 shots of < 18 each; sniper shot < 364 ×Spitter RemainsNear water.
Alpha Spitter (Desert) hostile ranged601–12 (close); fireball < 20 that splits into 5 × < 10; large fireball 50 (explosion, large radius, knockback)4 ×Spitter RemainsDeserts.
Alpha Spitter (Forest) hostile ranged801–16 (close); 4 shots of < 18 each; large fireball 504 ×Spitter RemainsGreen biomes.
Alpha Spitter (Red Forest) hostile ranged801–12 (close); 4 shots of < 18 each; large fireball 504 ×Spitter RemainsRed biomes.
Baby Stinger hostile melee105 (slash; the wiki “Health” page lists 10)1 ×Stinger RemainsCaves and jungle; the most common Stinger.
Alpha Stinger hostile melee, leap5030 (slash), 50 (leap)3 ×Stinger RemainsCaves, Red Bamboo Fields, Swamp.
Elite Gas Stinger hostile melee, leap, gas10030 (slash), 50 (leap), poison gas 5–10/s (radius 15 m, 25 s)5 ×Stinger RemainsCaves, Swamp, Red Jungle.
Flying Crab Hatcher hostile stationary20– (spawns Flying Crabs)1 ×Hatcher RemainsRiver banks, cliffs, resource nodes, Power Slugs, crash sites.
Elite Flying Crab Hatcher hostile stationary40– (spawns Flying Crabs)3 ×Hatcher RemainsMid- and late-game areas.
Flying Crab hostile flying110 (impact – the crab dies on impact)Only spawned by Hatchers; aggro radius 60 m; dies after 60 s.
Spore Flower hostile stationary plant creaturePoison gas 10 HP/s (infobox: 5/s before 1.0)Groups of up to 15 around Power Slugs, Mercer Spheres, Somersloops and crash sites; 736 on the map.
Lizard Doggo Tameablepeaceful tameable companion15Caves and grass/forest biomes. Tamed Doggos find items (see below).
Space Giraffe-Tick-Penguin-Whale Thing “Bean” passive passive200Everywhere. Bounces the player upwards when jumped on (even when dead).
Beetle “Poison Pete” passive passive, rare100– (gas sneeze without damage)Rare.
Non Flying Bird passive passive10Undergrowth; briefly flies away when you sprint or attack.
Giant Flying Manta neutral neutral, invulnerableFixed 5-minute loops over Grass Fields and Northern Forest; can be ridden (Jetpack or ladder).
Flying Bird ambient ambientGrass Fields and Northern Forest.
Leaf Bug ambient ambientGrass Fields and Northern Forest.
Grass Sprite ambient ambientGrass Fields and Northern Forest.
Cave Bat ambient ambientCaves, at night.

Removed creatures: Crab Boss (concept, never playable); Walker (April Fools skin of the Hogs only); Lake Shark; Huge Pink Jellyfish (until 1.0).

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