Nuclear Hog
Alone. The corpse stays radioactive until it despawns; the remains do not.
Hostile Hogs
hostile
Type
melee / ranged, radioactive
Role
150
HP
No
Tameable
Damage per hit
15 (charge), 20 (rock throw), passive radiation (bar fills at close contact)
Drops
- 7 ×
Hog Remains
Remains become Alien Protein in a Constructor (1 → 1) after the MAM research “Alien Megafauna”. Remains are no longer fuel since 1.0.
Respawn
Within 3 in-game days if no player is within 150 m of the spawner.
Prevent respawns with at least one powered building within 150 m of the spawner (belts, pipes, power lines, hypertubes and poles do not count) and kill the creatures present – see Combat & respawn.
Behaviour
- Charge attack with a run-up and knockback – dangerous near ledges. Hogs flee when attacked and unable to reach you, ignore all vehicles and run from poison gas (a Hog dies in gas within 4 s).
- Hogs run faster than a pioneer without Blade Runners. Cliff and Nuclear Hogs add a rock throw against unreachable targets and a “plow charge” that keeps pushing.
- The Alpha Hog is rated about 3× as dangerous as the regular Hog.
Related · Hogs