SATISFACTORYBASE
Quick start with SatisfactoryBase

Quick start with SatisfactoryBase

Accounts and worlds are optional, what the map and planner do for you, and where the wiki fits in – a five-minute orientation before you dive in.

SatisfactoryBase is three tools that share one set of data: an interactive map of the game world, a planner that works out production chains for you, and this wiki of items, recipes, buildings and mechanics. You don't need an account to try any of them.

Do you need an account?

No, not to get started. Without signing in, whatever you build in the map or planner is kept in your browser only – fine for a quick calculation or a single session, but it won't follow you to another device and can be lost if you clear your browser data.

Creating a free account (email or a linked Google account) unlocks worlds: a saved workspace for one of your playthroughs that stores its factories, its map layout and its own resource-node randomisation (its "seed"), and that you can keep coming back to. A world can stay private, or be shared as a read-only link so someone else can look at it – for example to show off a base or ask for help with a bottleneck.

The map

The map shows every resource node, resource well, geyser and collectible from the game data, filterable by type and purity. Inside a world you can place markers for your own factories and transport stops, and connect a resource node straight to a factory – SatisfactoryBase then works out the extraction rate for you from the node's purity and the miner you choose.

The planner

The planner is where production math happens. Tell it what you want to produce and at what rate, and it works out which recipes, how many machines and how much power the chain needs – or, if you prefer to design it yourself, build the chain by hand and let it check the numbers as you go. Either way, the same recipe and building data that powers the Items, Recipes and Buildings wiki pages is what the planner calculates with, so a number you see in the wiki will match what the planner produces.

For a closer walkthrough of what the planner's screens do today, see Using SatisfactoryBase; as the planner's interface evolves, that page is kept up to date while this page stays a stable overview.

The wiki

Everything under /wiki is reference material: every item, recipe and building straight from the Satisfactory 1.2 game data, plus hand-written articles on the world, its creatures and collectibles, equipment, game mechanics and this getting-started section itself. It's meant to be looked something up in passing, not read cover to cover – search from the wiki home or follow links from the map and planner when you need a number.

Five minutes to your first factory

  1. Pick a start location and look at what resources sit nearby on the map.
  2. Open the planner and set a small target, such as a basic part you want more of.
  3. Let it (or you, by hand) turn that target into machines, then check the power and belt requirements it reports.
  4. If you like what you see, sign up and save it to a world so it's there next time.

That's the whole loop – everything else in this wiki explains one piece of it in more depth.

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