SATISFACTORYBASE
Resource nodes, purity & miners

Resource nodes, purity & miners

Rate = base × purity × clock. Miner Mk.1–3 and fluid extractor rates per purity, node counts per resource, resource wells, geysers and scanner unlocks.

Version check pending: The node-count section cites Patch 1.0/API metadata 1.2.3.1. These totals and scanner unlocks have not all been reconciled with the supported export.

Purity

Purity Multiplier (buildings) Hand mining per hit
Impure × 0.5 1
Normal × 1.0 2
Pure × 2.0 3

Rate = base rate × purity × clock. Maximum clock 250 % (3 Power Shards). Hard caps: belt Mk.6 = 1 200/min, pipe Mk.2 = 600 m³/min – a miner only produces as fast as the belt takes items away (its buffer fills up).

Miners (solid resources)

Miner Power (MW) Cycle Impure 100 % Normal 100 % Pure 100 % Impure 250 % Normal 250 % Pure 250 %
Miner Mk.1 5 1 / 1 s 30 60 120 75 150 300
Miner Mk.2 15 1 / 0.5 s 60 120 240 150 300 600
Miner Mk.3 45 1 / 0.25 s 120 240 480 300 600 1200

Miner Mk.3 on a pure node at 250 % = 1 200/min = exactly a Mk.6 belt. The Portable Miner mines 20/40/80 per min (impure/normal/pure) with a 1-stack buffer; any number can share a node.

Matching belts

Miner / node Rate (100 %) Matching belt Overclock target for the belt
Mk.1 impure / normal / pure 30 / 60 / 120 Mk.1 (60) suffices for normal; pure needs Mk.2 Mk.1 normal at 200 % = 120 (Mk.2)
Mk.2 impure / normal / pure 60 / 120 / 240 Mk.2 / Mk.2 / Mk.3 (270) Mk.2 pure at 250 % = 600 → Mk.5 (780)
Mk.3 impure / normal / pure 120 / 240 / 480 Mk.2 / Mk.3 / Mk.5 Mk.3 pure at 250 % = 1 200 = Mk.6 exactly; Mk.3 normal at 250 % = 600 → Mk.5
Mk.3 normal on a Mk.4 belt (480) clock 200 %
Mk.3 pure on a Mk.5 belt (780) clock 162.5 %

Smelter saturation: 1 belt Mk.1 (60 ore) = 2 Smelters; Mk.2 (120) = 4; Mk.3 (270) = 9; Mk.4 (480) = 16; Mk.5 (780) = 26; Mk.6 (1 200) = 40 Smelters (Iron/Copper). Steel: 45 ore + 45 coal per Foundry → a Mk.3 belt supplies 6 Foundries per input.

Fluid extractors

Extractor Power (MW) Impure 100 % Normal 100 % Pure 100 % Impure 250 % Normal 250 % Pure 250 %
Oil Extractor 40 60 120 240 150 300 600
Resource Well Extractor 0 (the Pressurizer draws the power; extractors themselves need none) 30 60 120 75 150 300
Water Extractor 20 120 (no node) 300

Resource wells: one Pressurizer (150 MW) serves all satellite nodes of a well; overclocking the Pressurizer applies to all satellites at once. Extractors have 10 m of head lift (Belts & pipes). The Water Extractor needs ≥ 9 m of water depth, occupies 25 × 25 m and has no purity.

Nodes on the map (default world, Patch 1.0 = API metadata 1.2.3.1)

Resource Impure Normal Pure Total Max. output/min (Mk.3 / extractor at 250 %)
Iron Ore 39 42 46 127 92 100
Copper Ore 13 29 13 55 36 900
Limestone 15 50 29 94 69 300
Coal 15 31 16 62 42 300
Caterium Ore 0 9 8 17 15 000
Raw Quartz 3 7 7 17 13 500
Sulfur 6 5 5 16 10 800
Uranium 3 2 0 5 2 100
Bauxite 5 6 6 17 12 300
SAM 10 6 3 19 10 200
Crude Oil 10 12 8 30 9 900 m³

Crude Oil's maximum is based on the Oil Extractor (pure at 250 % = 600 m³/min, which equals a Mk.2 pipe). These counts apply to the “Default” node setting; with node randomisation or a world seed they change.

Resource wells (satellite nodes)

Resource Impure Normal Pure Satellites Wells Max. m³/min (250 %)
Crude Oil 8 6 4 18 3 2 700
Nitrogen Gas 2 7 36 45 6 12 000
Water 7 12 36 55 8 13 125

Geysers (Geothermal)

Purity Count Ø MW per generator
Impure 9 100
Normal 13 200
Pure 9 400
Total 31 7 100

Scanner unlocks (Resource Scanner, key V)

The scanner shows the 3 nearest node groups of the chosen resource on the compass and map (group centre, not the exact position).

Resource Unlock
Iron Ore Onboarding
Copper Ore Tier 0 – HUB Upgrade 2
Limestone Tier 0 – HUB Upgrade 3
Coal Tier 3 – Coal Power
Crude Oil Tier 5 – Oil Processing
Caterium Ore MAM Caterium – Caterium or Tier 5 – Petroleum Power
Raw Quartz MAM Quartz – Quartz or Tier 7 – Bauxite Refinement
Sulfur MAM Sulfur – Sulfur or Tier 7 – Control System Development
SAM MAM Alien Technology or Tier 9 – Matter Conversion
Geyser MAM Caterium – Geothermal Generator
Bauxite Tier 7 – Bauxite Refinement
Uranium Tier 8 – Nuclear Power
Resource wells (Water, Nitrogen Gas, Crude Oil) Tier 8 – Advanced Aluminum Production

Hazards at nodes

Some nodes are blocked by a Cracked Boulder (Nobelisk or Explosive Rebar); Uranium nodes radiate (ItemDecay 10 000 – radiation); most nodes have a creature spawner nearby, which a powered building within 150 m disables (Combat & respawn).

In this planner, connect a node on the map to a factory to create a resource link – it carries the extractor, purity and clock speed and feeds the factory's inputs automatically. See Using SatisfactoryBase.

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